Three clips that join without a seam: get on the ladder, a climbing loop and get off at the top. Rung spacing is a slider, and so is the order of the hands and feet
The same loop in two limb orders, six phases each, with a ladder drawn for scale. Top: diagonal, the default - the right hand moves with the left foot. Bottom: one limb at a time - right hand, left foot, left hand, right foot
Diagonal






One limb at a time






Diagonal (default), same-side hand and foot, or one limb at a time. Get on and get off follow the order you chose
Weary, hurried, injured, sneaking - the climb takes the state's manner like every other clip
Off by default. With it on, the character travels up the ladder, forward and sideways, and Moveset adds a root bone if the rig has none
FBX for Unity and Unreal, GLB for Godot, with a JSON file of lengths, loops and root speeds