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Moveset · Godot character animations from Blender

Godot character animations from Blender

Bake animations on your own rig in Blender and export a GLB that Godot reads as it is: every Action becomes an animation and root motion is one setting away

Get Moveset - $30itch.ioBlender 4.2+ · Windows, macOS, Linux · free updates
Eight mannequins holding a sword, a sword and shield, a warhammer, a bow, a rifle, a pistol, a staff and a box
Character kits: the full locomotion set with the item in hand

From Blender to Godot

  1. STEP 1Animate in Blender

    Create the character in Moveset, add the animations you need and pick the character's state

  2. STEP 2Bake

    Bake all at your scene frame rate. Turn on root motion if the character should move in the animation itself

  3. STEP 3Export

    In Bake and export press Godot. You get a GLB file with the rig, its meshes and all its baked Actions

  4. STEP 4Import in Godot

    Each Action appears as an animation in the imported scene. Set the loop mode for the looping ones; the JSON file lists which clips loop

  5. STEP 5Root motion

    In AnimationTree set Root Motion Track to the root bone

Made for a state machine

Locomotion

  • Walk, run, sprint, crouch, crawl and turns in place
  • An 8-way grid of walks and runs for a BlendSpace2D
  • Start, stop and 180° pivot transitions that begin and end on the exact frames of the loops they join, so blends have no seam

Game moves

  • Jump with takeoff, rise, fall loop and landings
  • Hit reactions from four sides, knockdown, get up, deaths
  • Ladders, vaulting, climbing onto a ledge, dodge roll
  • Character kits: sword, bow, rifle and more, with the item in hand

A JSON file next to the model lists every clip's length, whether it loops, the root speed, the footstep frames and prop events, so your scripts can read them instead of you typing the numbers in

More

Get Moveset - $30itch.ioBlender 4.2+ · Windows, macOS, Linux · free updates