1.0.2
- Dodge roll: the body arcs higher through the roll and the chin tucks to the chest, so the head and shoulders no longer dip below the floor
- Crowd button: the tooltip and the guide now say what it is for (background extras, different NPC clips from one rig, previz)
1.0.1
- The website and the guide moved to https://moveset3d.com - the "?" buttons now open the guide there (the old address keeps working)
1.0.0 - first release
Procedural animation for any humanoid rig in Blender 4.2 and newer. No motion capture and no hand keyframing: every clip is computed from readable parameters and retargeted onto your skeleton
Library
- 834 animations, 887 ready-made variants, 70 packs in 9 sections
- 14 character states (Normal, Brisk, Weary, Cold, Drunk, Elderly, Soldier…); every action plays in the state's manner
- Library browser with pose thumbnails or a compact list, search in English and Russian, favourites
- Save your own variants, states and bone maps to your own library folder
- Packs you added stay up to date: after an add-on update their new animations appear in your characters by themselves (ones you removed stay removed)
For games
- Run, sprint, walk back, side steps, crouch, crawl; an 8-way grid for blend spaces
- Transitions that start and end on the exact frames of the loops they connect: start, stop, 180° pivot, crouch down and up
- Jumps: takeoff, rise, fall, soft and hard landing, running jump
- Obstacles: stairs, ladder (diagonal, same-side or one limb at a time), vault, climbing onto a ledge, dropping from one, dodge roll - with height sliders
- Hit reactions from four sides, knockdown, get up, deaths; doors, levers, chests, terminals; NPC ambience
- 19 character kits (Swordsman, Sword and shield, Two-handed weapon, Spearman, Archer, Rifleman, Gunslinger, Brawler, Mage, Carrier, Stealth, Zombie, Wounded, Dual blades, Thrower, Miner, Guard, Trader, Prisoner): the full locomotion set with the item in hand plus the kit's own moves
- Props that appear and disappear with the clip (a sword out of its scabbard, a grenade leaving the hand), with events for the engine
Rigs
- Rigify (metarig and generated), Mixamo, VRoid / VRM, Unreal Engine 5 and 4, humanoid names
- Any other humanoid skeleton through guided manual bone mapping, saved for next time
- Proportions measured from the rig, so hands land on the model's face, chest and hips
- A textured wooden mannequin to try everything without your own character
Output
- Bake at the scene frame rate, in place or with root motion (forward, sideways and up)
- One-click export for Unity, Unreal and Godot, plus a JSON file with lengths, loops, root speeds, footsteps and prop events
- Mirrored copies, 9-pose aim offsets, sequences with smooth blends, walking along a curve, head look-at
- Crowds: give selected characters their own state, spread and time offset in one click; export one file per character
Interface
Support: nomicrostudio@gmail.com