Moveset recognises the Mixamo skeleton on its own. Import your character, create it as a Moveset character, pick animations and states, and bake them to Actions

File › Import › FBX and pick the Mixamo file. The skeleton comes in with the mixamorig: bone names
Select the armature, press N in the 3D View and open the Moveset tab. The panel shows Rig: mixamo
One click. Arm and leg lengths are measured from the rig, so hands land on this model's face, chest and hips
Open the library and add Walk, Idle and any actions, a pack or a whole character kit. Pick a state: Normal, Brisk, Weary, Cold, Drunk and more
Press Play, move the sliders, then Bake. You get ordinary Actions such as walk_weary and wave_cold
mixamorig:Hips) and the unprefixed variantNot a Mixamo skeleton? The same steps work for Rigify, VRoid, Unreal and any humanoid. How Moveset compares with Mixamo